If you’ve been having problems with your Unofficial Triple J now playing app this week it’s because the devs over at the ABC are playing with their XML feeds. I’m not sure to what end but it’s becoming hard to keep up with their changes.
When it comes to leveraging the best framework for mobile game development, it seems that there are plenty of options to choose from. Typically, if the realisation of a great idea needs to be accelerated to market to ensure a good return on investment, you want to minimise reinventing the wheel and spend most of the development time on the specifics that differentiate your game from the herd.
If you find yourself stuck trying to replicate something that you’ve seen in another application or game, there’s a high chance that someone else has already hit that road block, solved it and is now offering their solution freely. Don’t be afraid so sacrifice control of the architecture to achieve a quality game.
Which brings me to my brief article on the open source Android game development library: AndEngine.
Version 2.1 of the Unofficial Triple J Now Playing app has been released. I worked tirelessly to cram in a whole bunch of features and get it working before the Hottest 100 on Australia day. I’m glad I did too, because according to the Google statistics for the app, I had over 1500 installs in a single day!
For the last few weeks I’ve been working on adding the all important home screen widget to the Unofficial Triple J Now Playing Android app. Things are going quite well but there are a few lessons I’ve learned during my journey of Android discovery that some of you existing users may not like.
I’ve finally finished my preliminary work on the unofficial Triple J Now playing Android App and I’ve released version 1.1 to the Android Marketplace. Initially I planned on making a widget but I decided to cut my teeth on something a little easier. You can read more on the Android app here. I’ve got a little more to go in the field of debugging and error handling but for now it’s functional to a level that I’m satisfied.
It’s been a great insight into the field of Android development (and a good refresher for my Java programming skills!). I don’t expect it will be long before Triple J release their official app for Android so it may be obsoleted quite quickly. Even then, if the iPhone app is anything to go by, their app is far more complex than anything that I need. All I ever wanted was to quickly know what song was playing and to mark it so that I could look it up at a later date.
To that end – I’m happy