When it comes to leveraging the best framework for mobile game development, it seems that there are plenty of options to choose from. Typically, if the realisation of a great idea needs to be accelerated to market to ensure a good return on investment, you want to minimise reinventing the wheel and spend most of the development time on the specifics that differentiate your game from the herd.
If you find yourself stuck trying to replicate something that you’ve seen in another application or game, there’s a high chance that someone else has already hit that road block, solved it and is now offering their solution freely. Don’t be afraid so sacrifice control of the architecture to achieve a quality game.
Which brings me to my brief article on the open source Android game development library: AndEngine.